Skip to main content

Something! better than nothing ^ ^

Since I do want to show yall some stuff from HSM but I really can't before its done because there isn't anything in the film that isn't totally new and original... I pretty much developed and created my own universe...with its own look, rules and way things work in a way... So as to not blow the whole surprise, or let someone else borrow it and claim it as they own new and unique style 0_o ... here's a tiny somethin... just a skeleton animation of the monster the main character is fighting right now... its a super quick, nothing fancy... just him trying to decapitate the hero


But that is my standard skeleton that ALL of the characters share... his neck and arms are elongated though ... but I used the same skeleton for all the characters because theres only one rig to learn how to animate AND I can share motion clips between ALL the characters... I can't enough about how AWESOME motion clips are in Cinema 4d... without them this film would take me 3 to 4 times as long to make... So yeh I made and rigged the main skeleton and than adjusted it to fit each character... worked perfectly!

So if there's any "under the hood" stuff you want me to show you from the film let me know!

Dave4096 asked a question about poly counts so let me post some of that stuff here...

Characters: From 40,000 to 80,000 polys for they bodies... the heads are separate objects from Zbrush sculpts... low res geometry with high res SPD maps... Low res they are like 3000 polys...at render time they are from 6 million to 12 million polys...

Sets: From 2 million to 20 million polys

%80 of the objects in the film were created in or modified in Zbrush.... You didn't know I could sculpt crazy shit did you! Well neither did I?! 0_o Zbrush and an Intuos4 allowed me to do so....

Most all textures were painted in Bodypaint... normal maps + generated by Crazybump.

The plugins I'm using in EVERY SHOT are Cactus Dan's Suite, SurfaceSpread, Zblur and Degamma.

Comments

  1. OMG 2 to 20 million poly's!?
    i remember watching the 3D extra in WATS where your biggest set was 3 mil
    how do you managed to navigate a set that big!?

    ReplyDelete
  2. If you're going to Paris, do we still have the radio show?

    ReplyDelete
  3. that's an interesting rig you got there

    ReplyDelete
  4. @Mr.Strange - My workstation is a lot faster than the one I had on wats but the scenes are very complex and do slow down when everything is on so I use C4d's excellent layer system to solo just the things I need to see like the characters

    @Alex- I leave for PAris on Dec 1st so I'll still do the radio show on the 31st ^_^

    @Snowballschance- I built the rig following the tutorials by Cactus Dan who is a TD and makes the joints+Rigging plugins I used... its not too complex a set up but it does everything I need for this film.

    ReplyDelete
  5. nice movement...body and legs!
    and there goes an head

    ReplyDelete
  6. oooh, some one gets da biotch slap!!! Looks pretty solid. Im so fuckingexcited about this movie....off topic, what dvd authoring program do you recommend for high quality menues and video? What did you use on WATS?

    ReplyDelete

Post a Comment

Popular posts from this blog

What format should I render out of Cinema 4d with?

UPDATED 2_27_13!  RENDER USING EXR Lossy Zip16! Since I'm working on a new feature film that will generate over 1500 shots made up of image sequences I need to make sure I choose the right file format to render to lest my hard drives explode. What I need from my format is  at least 16bit, an alpha included and preferably small size. I rendered out a frame from my film tallied up all the file sizes here- their all different types of codecs listed from smallest file size to largest. The render includes an RGBA pass, Depth pass, and Material Luminance pass because thats what I always render out. 1.00mb 8bit-Photo Jpeg %100 1.27mb 8bit-PNG 4.65mb 16bit- EXR lossy ZIP16 5.75mb 8bit-PSD 6.23mb 16bit-EXR lossy PLZ 6.44mb 16bit-PNG 7.94mb 8bit-TIFF 8.50mb 16bit-EXR Lossy 24 9.05mb 16bit-EXR Lossy Run Length 14.6mb 8bit-TARGA 22.4mb 32bit-EXR ZIP16 24.6mb 32bit-EXR Zip1 25.6mb 32bit-EXR PLZ 29.3mb 16bit-TIFF 29.3mb 16bit-PSD 40.0mb 32bit-EXR Run Length 58.7mb 16

Aggregated feedZ

So I totally aggregated all meh rss feedZ...So in this one handy like feed thing you can get... -Meh blog posts -Meh EXCITING Facebook status updates (ex. "I'm so FACE") -Meh youtube videos -Meh Vimeo videos -Meh Blogtalk radio episodes - and much more (actually just like some other xml code that i don't understand) Just subscribe via this link and you can get all that for a low low price of...oh wait it's totally FREE ^ ^

So a guy is trying to take credit for my film...

TLDR- Scroll down to THE THIEVERY My name is Mike- I make films under the name "M dot Strange" and I have done so for the past 10+ years- this is my story as a filmmaker culminating in a recent event wherein a "filmmaker" tried to take credit for my life's work Here's my imdb page with my film credits  My web site Here's a reel with stuff from my original films in which I wrote/created/designed/animated etc everything that you see- I can and have performed all aspects of animated film production on my films- thats sort of how I made a name for myself- by being a one man animated film studio Here's a presentation from 2014 with me discussing the production of my last film My first animated feature film "We Are The Strange" premiered at the Sundance Film Festival in 2007 Sundance archives link Article about the film Link to the film Film's site Because of the buzz that film generated I was given offers to sell the