Skip to main content

Guess the context

I went to see THE ROOM tonight as it was playing as a midnight movie... I have seen it a few times before as I r megageeK... I've been thinking a lot about promoting your own film and how its really difficult to guess how the audience will receive it.... what will get they attention? What will they laugh at? What will creep them out?

As I was watching the room again...I noticed that this film is like an out of context nightmare for the director... people focus on these random things that are weird or wtf inducing like Lisa's neck in some boring dialog scene...or the football in every "friends hanging out" scene 0_o Or during the last shot of the film which was supposed to be sad or moving or something the crowd was chanting "suck his dick!" cause the way the shot was framed the peoples heads were moving over the dead guys crotch 0_O I don't think that's what he wanted....

I mean the d00d who made the room still WON in the end because it was so bad and out of context it made it good... its when you get caught in between where you lose and no one cares....

So I think to properly promote your film you have to like guess the context...

If you guess right it will make sense to people and perhaps they will be interested and tell someone else about it... if you guess wrong it won't make sense and they'll just move along to something else... unless its SO WRONG like THE ROOM or BIRDEMIC it makes it funny...

So I have to try to guess right with the context when promoting HSM... or promote it the total WRONG way on purpose....

Comments

  1. That's a very interesting question, I've been asking myself the same thing but about art in general.
    I think when there's truth in the story, or at least the creator's sincerity, people are more likely to get it and/ or overlook irrelevant details.

    This is something I've seen with all forms of expression, whether it's a painting, a story, a film or just an opinion in an essay or something. No matter what it's about or how it's delivered, if the creator is being sincere or manages to capture truth in his work, it will be well received and usually in the right context.
    Like any kind of fakery means DEATH for the creator's intentions and aspirations. People's reactions to truth is always predictable, lies not so much. But then you don't really have that problem so I wouldn't worry so much when it comes to your work. Though it's highly intriguing and I think about it all the time.

    ReplyDelete
  2. You're tearing me apart, context!!!

    XD

    Sure you'll do the right thang.

    Adam

    ReplyDelete
  3. If you want another great example look up "Deadly Premonition" for the 360.

    Best worst game ever ^ ^

    ReplyDelete
  4. @DieA

    Yeh I'm always a slow when it comes to figuring these things out when it comes to promotion+perception so in the past year or two I was like Ohhhhh yeaahhhhhh ^ ^ Like reading about the premiere of Stanley Kubricks 2001 wherein like 250 people walked out and it wasn't doing well in theatre's until they rebranded it as "The ultimate trip" and it became hugely successful...

    I'm coming to the same conclusion...that most people won't look deeper into the things I make so they get stuck on the WTF?! TRIP OUT! factor...

    ReplyDelete
  5. Korzybski & Gurdjieff knew a thing or two about this - seems you do too ^ ^

    ReplyDelete
  6. The people who walked out on you don't matter, it never matters how much people don't understand something, what matters is how nuts the people who did like it went. I don't know about marketing, which is a shame because I went to a business academy, but you do have the luxury of testing everything on your Youtube audience.
    And that's impressive about 2001, again see, masterpieces like Eraserhead get slandered to this very day. Things like that are what makes me think the businessy perspective "as many people as possible need to approve of my stuff" is not as good as "the people who do like it should like it as much as their first puppy" kind of thing. I'd rather be the maker of Eraserhead than 10 Oscar films. You're doing the right thing though, once you've got the heart and some truth it's good to have strategy.

    ReplyDelete

Post a Comment

Popular posts from this blog

What format should I render out of Cinema 4d with?

UPDATED 2_27_13!  RENDER USING EXR Lossy Zip16! Since I'm working on a new feature film that will generate over 1500 shots made up of image sequences I need to make sure I choose the right file format to render to lest my hard drives explode. What I need from my format is  at least 16bit, an alpha included and preferably small size. I rendered out a frame from my film tallied up all the file sizes here- their all different types of codecs listed from smallest file size to largest. The render includes an RGBA pass, Depth pass, and Material Luminance pass because thats what I always render out. 1.00mb 8bit-Photo Jpeg %100 1.27mb 8bit-PNG 4.65mb 16bit- EXR lossy ZIP16 5.75mb 8bit-PSD 6.23mb 16bit-EXR lossy PLZ 6.44mb 16bit-PNG 7.94mb 8bit-TIFF 8.50mb 16bit-EXR Lossy 24 9.05mb 16bit-EXR Lossy Run Length 14.6mb 8bit-TARGA 22.4mb 32bit-EXR ZIP16 24.6mb 32bit-EXR Zip1 25.6mb 32bit-EXR PLZ 29.3mb 16bit-TIFF 29.3mb 16bit-PSD 40.0mb 32bit-EXR Run Length 58.7mb 16

Aggregated feedZ

So I totally aggregated all meh rss feedZ...So in this one handy like feed thing you can get... -Meh blog posts -Meh EXCITING Facebook status updates (ex. "I'm so FACE") -Meh youtube videos -Meh Vimeo videos -Meh Blogtalk radio episodes - and much more (actually just like some other xml code that i don't understand) Just subscribe via this link and you can get all that for a low low price of...oh wait it's totally FREE ^ ^

So a guy is trying to take credit for my film...

TLDR- Scroll down to THE THIEVERY My name is Mike- I make films under the name "M dot Strange" and I have done so for the past 10+ years- this is my story as a filmmaker culminating in a recent event wherein a "filmmaker" tried to take credit for my life's work Here's my imdb page with my film credits  My web site Here's a reel with stuff from my original films in which I wrote/created/designed/animated etc everything that you see- I can and have performed all aspects of animated film production on my films- thats sort of how I made a name for myself- by being a one man animated film studio Here's a presentation from 2014 with me discussing the production of my last film My first animated feature film "We Are The Strange" premiered at the Sundance Film Festival in 2007 Sundance archives link Article about the film Link to the film Film's site Because of the buzz that film generated I was given offers to sell the