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What does the world sound like?

I just finished the last of the foley and sound fx work for the film... so no more puppeteering wooden mannequins... no more twisting flashlight tops for head turning sounds... and no more wrestling with bicycle tubes for monster sounds... no more WHOOSH and no more foot steps...

It was fun to do the sound stuff... and since I did it.... I know that the world of HSM will sound like how I envisioned it... DARK, SCARY, desolate and fantastical...

On the sound design/sound fx tip I think I'm more influenced by the sounds of games like Resident Evil 4 and Silent Hill 4 than I am by films or animation...

Resident Evil 4 has to be my favorite game of all time... the sound design for the monster cinematics is AWESOME... they sound so HUGE and TERRIFYING...so thats what I went for with my monsters ^_^

I probably overdid it with the sound fx as it sounds fuckinG CrazY 0_0...... when I'm doing that work I mute all the other audio... I mute the dialog and music... I build up with sound design so that its totally filled out and awesome on its own... then I turn the dialog and music back on and remove distracting elements from the sound design...

So yeh we're wrapping up the film in the next 3 weeks... I have no idea what we're going to do with it when its done though 0_0

Knowing me I'll be all whatever maynE and start production on my next animated feature... since HEYYYYY imma finish those storyboards tomorrow ^_^

I just love to work... I just LOVE the process of making animated films... drinkin coffee... sketching characters... getting to work... its all GOOD ^_^

Comments

  1. I'm willing to watch a top secret "uberector's zero day super leet top secret release" y'know, just to make sure the whole thing doesnt suck or anything ;P

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