I just laid out the schedule until December 2013 for the production of God Lives Underwater...
September 11th 2012- November 30th 2012: Modeling, texturing, lighting, rigging (30+ characters, 10+ sets)
December 1st 2013-August 31st: Animation (1,500 shots)
September 1st 2013 - December 2nd 2013: Rendering, Compositing, Edit, Fx
December 3rd 2013 - December 24th 2013: Sound design/Foley/Mix/Master
December 25th 2013: Release
Now I'm going to use the same workstation+render nodes I used on HSM so I don't need to spend any money on hardware... the only big expense will be the power all the computers use month to month for rendering... I'm currently looking into solutions for that... computer hardware/software may be getting cheaper and cheaper but power is getting more and more expensive...
I've got some ideas I'm going to grinding on to solve that problem... I'll say more when I have the answer ^ ^
I'm looking forward to telling you a new story... and to tackle a new challenge!