M dot's thoughts on 3d character rig setups

I try to work with the simplest and fastest character setups that I can... in this video I share some things that hope to help you create faster and simpler rigs to make character animation more fun.


  1. This was a brilliant one, thanks.

    It's shocking how much difference in speed cluttering up the HUD makes. Great tips for everyone, but particularly big projects. Love the stuff about turning lights and textures off too (I always just used quick shading, or lines when critically bad).

    Although I do personally like the idea of having a minimal amount of subtle on-character control nulls, such as wrists, feet, waist and head, this video has definitely made me shy away from having sliders present in the HUD... just keep it to the bare essentials!


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