I try to work with the simplest and fastest character setups that I can... in this video I share some things that hope to help you create faster and simpler rigs to make character animation more fun.
UPDATED 2_27_13! RENDER USING EXR Lossy Zip16! Since I'm working on a new feature film that will generate over 1500 shots made up of image sequences I need to make sure I choose the right file format to render to lest my hard drives explode. What I need from my format is at least 16bit, an alpha included and preferably small size. I rendered out a frame from my film tallied up all the file sizes here- their all different types of codecs listed from smallest file size to largest. The render includes an RGBA pass, Depth pass, and Material Luminance pass because thats what I always render out. 1.00mb 8bit-Photo Jpeg %100 1.27mb 8bit-PNG 4.65mb 16bit- EXR lossy ZIP16 5.75mb 8bit-PSD 6.23mb 16bit-EXR lossy PLZ 6.44mb 16bit-PNG 7.94mb 8bit-TIFF 8.50mb 16bit-EXR Lossy 24 9.05mb 16bit-EXR Lossy Run Length 14.6mb 8bit-TARGA 22.4mb 32bit-EXR ZIP16 24.6mb 32bit-EXR Zip1 25.6mb 32bit-EXR PLZ 29.3mb 16bit-TIFF 29.3mb 16bit-PSD 40.0mb 32bit-EXR Run Length 58.7mb 16
This was a brilliant one, thanks.
ReplyDeleteIt's shocking how much difference in speed cluttering up the HUD makes. Great tips for everyone, but particularly big projects. Love the stuff about turning lights and textures off too (I always just used quick shading, or lines when critically bad).
Although I do personally like the idea of having a minimal amount of subtle on-character control nulls, such as wrists, feet, waist and head, this video has definitely made me shy away from having sliders present in the HUD... just keep it to the bare essentials!