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Check out my first game experiment with Unity3d+thoughts on the process

Here's some images from "Dicks will fall on your head"










I don't know what this is exactly so don't ask me haha- its just a by product of my first Unity learning sessions- for some reason if you play it on any quality above "simple" the lighting gets screwed up so try it on simple or lower

Download for PC -  Download for Mac

I'm almost two weeks into teaching myself Unity3d- there's TONS of great free tutorials for Unity3d- I was doing ok with it- The creation part is pretty close to what I've already been doing with some limitations when it comes to work with Cinema 4d---> Unity

All models must have UV's- cubic, flat mapping doesn't come over to Unity
Morphs and deformers are not supported
Shaders are not supported- have to bake all shaders to textures
Displacement/SPD maps are not supported
In C4d I've been using segmented characters to increase viewport speed BUT in Unity this makes your scene run slows are more parts= more drawcalls which you want to minimize

Was even able to do some basic scripting BUT once it got to things beyond basic trigger actions I started to get lost 0_o

A few people here mentioned Playmaker- and a cool dude from Germany emailed me and showed me what he had done with Unity and Playmaker so I went for it and Playmaker is AWESOME 0_0 A dream come true for artists wanting to make games- I am IN LOVE with Finite State Machines!

With Playmaker and FSM's it doesn't feel like scripting to me- it feels like I'm making puzzles- which is a lot of fun-

Obviously games are all about the gameplay which is all NEW to me- so I really need to wrap my head around the fact that the players experience is the most important aspect of gaming and I need to come up with ideas with that as the priority-

My instinct is to approach gaming as a filmmaker and make interactive experiences-

My first test isn't much BUT in it I use a few simple behaviors that when you correctly I can use to make a basic game- obviously I'm super new to this whole thing so I'm going to just focus on the basics and see what kind of ideas I can develop using only the most basic programming- I still need to learn some more basics before I make and export something else- so back to the tutorials for me!

Since I am WAY into visuals I've been pleasantly surprised with the quality of Unity's render engine- you can work in linear- AND it has these image effects which when combined correctly its like having magic bullet looks inside of Unity-

So I need to learn about how to properly use character animation in Unity- how to have something more than an enemy that just follows you and executes some basic action when they collide with you- need a real basic AI-

I also need to get into the habit of using switches in Playmaker as of right now I'm not doing things in the most efficient way-

Speaking of efficiency- thats also a HUGE part of game dev it seems- baking lights/textures- using the fewest number of objects- maximizing fps- I don't know much about those things so yeh so much to learn 0_0 There is NO optimization in my first project haha

Comments

  1. First time dropped in was scary as fuck. I didn't know if the baby would kill me or something. I couldn't figure out the puzzle so i ollie nose-grinded the railing around the gate. Now Satan is my friend!

    ReplyDelete
  2. the Dick monsters keep following me! ahh

    ReplyDelete
  3. haha awesome dude! loved the sfx and creepy floating dude.

    ReplyDelete

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