Skip to main content

Learning out of necessity is the best way to learn new things fast



I just finished my newest game related experiment in another "music video game" This time for Wasteful- this took a couple days working part time-

What I aimed to learn with this was third person character controls- I did that a little bit with the Cold Pizza music video but this one has a biped character running around, jumping, and attacking- something my other project didn't have-

These projects are not polished or optimized as thats something I'll learn later- I just want to get some practice with the basics first-

If you want to learn something new and fast- take on completing a project that in order to complete will REQUIRE you acquire the new skills you desire- if you complete it you WILL learn-

Learning through tutorials is great too BUT for me its more difficult to make that stuff stick- watching someone else do it is one thing- going through the motion of doing it yourself- knowing WHY and HOW you're doing what you're doing is the most effective way of learning in my experience-

I learned a TON of stuff in my ten years making animated feature films- each film I would add on something new to learn- a new skill or ability I wanted to add to my arsenal-

I didn't learn all there is to making cg films but I have MUCH more to learn in the world of game development than I do in the world of filmmaking- having said that I can still use and practice my filmmaking skills in my upcoming serious game projects-

I'll probably never return to the world of film- I made three features on my own- I did what I wanted to do and I'm proud of it- pure film doesn't excite me anymore-

Speaking of films-

I met with Endika, the composer of my 2012 film Heart String Marionette a few days ago-

I pitched him the concept/story for my first serious 3d adventure game-

He loved it and jumped on board the project so we're working together again starting now- I've only been working on it for about 2 weeks so we'll be developing it together from here on out-

 I told him a little bit about what is possible with music creation/performance in a game environment with some friendly state machines and he was SUPER stoked to build some scripted live performances- when I told him about if/then statements and how to set variables and how they could be used to create interactivity with music in a game live -well I haven't seen him that excited in years ^_^

I'm SUPER excited about the game project we're collaborating on- I'll release the title/concept art and details about it as soon as I have it all on paper-

I've been playing games since I was a kid on an Atari 2600- so I've been into games from the start- I'm looking forward to throwing my hat in the ring and showing the world what I can do in the game space ^_^

A lot of people have asked me to make straight horror games- those will come in time- but for my big projects it has to mean something more to me- trying to scare people doesn't ignite my passion- but trying to move people and ignite their passion is what does it for me- so thats the kind of stuff I'll continue doing-




Comments

Post a Comment

Popular posts from this blog

What format should I render out of Cinema 4d with?

UPDATED 2_27_13!  RENDER USING EXR Lossy Zip16! Since I'm working on a new feature film that will generate over 1500 shots made up of image sequences I need to make sure I choose the right file format to render to lest my hard drives explode. What I need from my format is  at least 16bit, an alpha included and preferably small size. I rendered out a frame from my film tallied up all the file sizes here- their all different types of codecs listed from smallest file size to largest. The render includes an RGBA pass, Depth pass, and Material Luminance pass because thats what I always render out. 1.00mb 8bit-Photo Jpeg %100 1.27mb 8bit-PNG 4.65mb 16bit- EXR lossy ZIP16 5.75mb 8bit-PSD 6.23mb 16bit-EXR lossy PLZ 6.44mb 16bit-PNG 7.94mb 8bit-TIFF 8.50mb 16bit-EXR Lossy 24 9.05mb 16bit-EXR Lossy Run Length 14.6mb 8bit-TARGA 22.4mb 32bit-EXR ZIP16 24.6mb 32bit-EXR Zip1 25.6mb 32bit-EXR PLZ 29.3mb 16bit-TIFF 29.3mb 16bit-PSD 40.0mb 32bit-EXR Run Length 58.7mb 16

Aggregated feedZ

So I totally aggregated all meh rss feedZ...So in this one handy like feed thing you can get... -Meh blog posts -Meh EXCITING Facebook status updates (ex. "I'm so FACE") -Meh youtube videos -Meh Vimeo videos -Meh Blogtalk radio episodes - and much more (actually just like some other xml code that i don't understand) Just subscribe via this link and you can get all that for a low low price of...oh wait it's totally FREE ^ ^

So a guy is trying to take credit for my film...

TLDR- Scroll down to THE THIEVERY My name is Mike- I make films under the name "M dot Strange" and I have done so for the past 10+ years- this is my story as a filmmaker culminating in a recent event wherein a "filmmaker" tried to take credit for my life's work Here's my imdb page with my film credits  My web site Here's a reel with stuff from my original films in which I wrote/created/designed/animated etc everything that you see- I can and have performed all aspects of animated film production on my films- thats sort of how I made a name for myself- by being a one man animated film studio Here's a presentation from 2014 with me discussing the production of my last film My first animated feature film "We Are The Strange" premiered at the Sundance Film Festival in 2007 Sundance archives link Article about the film Link to the film Film's site Because of the buzz that film generated I was given offers to sell the