I've learned more than I thought I would in a few weeks in regard to Unity 3d and game development thanks to all the easy to use tools and great tutorials out there- so I'm like to I start a real game now or more learning exercises? I've learned enough game design basics so that I can now make a real fps game- I even know how to do boss fights now ^_^ BUT before I jump into a real project I have to learn how to do a game with a third person character and get a better understanding of the Mecanim system in Unity- so thats what I'm doing today- I tried bringing my rig that I use for all my characters into Unity but it doesn't like them so I need a new skeleton setup/rig- as I was doing some research I found that that the mocap site Mixamo rigs/skins your characters for free! If their under 10,000 polys- I tried it last night and it works great- it makes a skeleton that is %100 compatible with Unity's humanoid rig and mocap use- So if you have a character yo
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