This week I learned some more basic game mechanics as I prepare to start iterating prototypes of my first big game project- I already have some basics like- Run, jump, push objects, fire projectiles at enemies, melee attacks, player life/item management, use bombs that damage things based on distance, basic enemy ai.... The things on this weeks list were- Freeze Ray- something like the ice weapon in Megaman 1 as it can freeze level elements like fire and water as well as freeze enemies for a limited time This freeze water I did this in Playmaker ... So to freeze a pool of water that the player would fall through by default I just added a trigger event so that when the projectile tagged "icebeam" collided with the water it moved it into the freeze state- the freeze state switches the water from the water material to the ice material and turns on the box collider for that object and sets a timer of 6 seconds- so when hit with the ice beam it turns to ice and now t
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