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Showing posts from September, 2014

Thanks again to the I am Nightmare extra's!

On my last film I am Nightmare (2014) I needed some last minute funds to finish the film so I offered to make people extra's in the film for something like $50 I believe- some cool peoples stepped up and helped me out- I finished the film and they were made into 3d models and put in the film- I'm making the DVD for I am Nightmare right now as I was invited to attend a comic convention next month here in Cali and I have nothing to sell haha so I'm making these dvd's- they'll be showing I am Nightmare so I figure I should have dvd's on hand eh? Anyway these dvd's are barebones BUT I added in a little photo gallery featuring the people who were extra's in the film ya see... Epsilon paid for 4 versions of himself ^_^ Thanks again my friends! NOW I'll be able to do even better stuff with you all in my games ^_^

Prototyping progress....

Click for full size version That's a window into my current game dev world- I'm still working on the prototype for my next game- It's by FAR the most complex project I've built into my short 9 month old game dev career- I've finished all the major player controls now- it took about 3-4 weeks to do that- I'm trying to do this prototype the right way so I have to build in everything the character will be able to do for the whole game + all the weapon he'll ever use etc- So the work is really front loaded- if I do everything right now- building out the actual levels and creating the playable game should move pretty quickly compared to this part- With this game I want really tight game controls that aren't overly simplistic but not so complex that they aren't fun- I want to be able to pick it up and have fun and play- I still have some decisions to make with the player controls though before I can totally move on- The player will have to pr

So I'm working on my next game....

After I finished my last game The Bad Platform I starting prototyping a Bitcoin mining adventure game- after I built a rough prototype of that I realized that the game wasn't very fun so I stopped work on it- I'm following a lot of the design guidelines from this book - so I built the toy- it wasn't fun at all so I move on to something else- Now the whole plan for me moving into games was to eventually create video games with the same atmosphere, visual quality, feeling and depth as my animated films-  I wrote up the outlines, script and a basic design document for what is to be my first big game project a few months ago- I was really excited about it BUT that was before I did Magnetdroid so I didn't have the knowledge and/or experience to take it on at that time- and Magnetdroid actually started as a prototype for one of the game mechanics I need for my big game idea- the magnetics system- Since I'm not going to do the Bitcoin game and since I've l