Skip to main content

Back on the blog....


Hello there- I'm back to this old blog with its annoying layout as I grew tired of what little exposure I had to social networking sites- the only one of "those things" I was using was Twitter- - I logged out of it the other day never to return so I'm back here-

I've been playing around with Akasha and MaidSafe as blogging/social platforms though- they are very promising and I look forward to using them more-

I was using Discord for a little while as well but just like those social networking sites I felt it taking my focus away so I stopped using it as well-

I just finished the third music video I've done for my wife- you can see it here

I made the video in 3 days using Unity and some stuff from the Unity asset store- if you want to make your own here are the assets I used
Animal Adventure Pack 
Toon Foxy Girl
Simple Military
Low Poly Landscapes

So the video took 3 days and had a budget of $80- that's the cost of the assets-

I'm using Unity everyday for my big secret game project I'm CLOSE to unleashing ^_^ My next project is something for Endika- the composer of  "Heart String Marionette"- me and that guy have an interesting past together haha- we've been through some stuff YET never wavered in our cores about what we are here to do so we will continue working together-

So I'm going to make an interactive webgl musical experience using the music he wrote for Heart String Marionette- I'm going to build it in Unity and you'll be able to experience it through a web browser- In it you'll go to a place using a FPS controller and the music will play and stuff will happen- not too sure what I'm going to do to be honest but I start on it Friday and gave myself about 2 weeks on it-

I've learned to code since I last frequented this blog and my Unity skills are getting good BUT you'll just have to see the proof in my next game- I'm just a beginner at programming BUT I love it- I'm buying a ton of books on it and am dedicated to learning-

Here's a little video I did the other day about making custom scripts for Playmaker and Behavior Designer

Its so weird as I was on this filmmaking/animating thing for so long I NEVER thought I'd enjoy coding but it was a nice surprise to myself-

I imagine I'll be creating my own small applications in 2-3 years after I found the C# libraries people have made for Bitcoin and Ethereum 0_0 BUT I'm %100 committed to game dev right now and making the best game I can with my un-named game-

Like I've always done- I'm sharing as I learn stuff- here's my github repos with a bunch of Playmaker/Behavior Designer custom scripts mdotAtGitHub

I'll write on here often- just wanted to get on here and start it up again-

Thanks for reading and best to you my friends,





Comments

  1. Good to read your blog again! Love the video and the news update. I'll post it on the Renderosity Magazine site.

    ReplyDelete
  2. Welcome back! So glad to read you, this has brightened my day.

    ReplyDelete
  3. Hi mdot. I used to read your blog every day when I was 13 and 14. I turn 21 next week and I just wanted to let you know that your writings have had a profound impact on my perspective. I am glad to see you writing again. I'm a little late to the game, as I see you came back over a month ago, but I'm glad to have you writing again. Keep up the good work.

    ReplyDelete

Post a Comment

Popular posts from this blog

What format should I render out of Cinema 4d with?

UPDATED 2_27_13!  RENDER USING EXR Lossy Zip16! Since I'm working on a new feature film that will generate over 1500 shots made up of image sequences I need to make sure I choose the right file format to render to lest my hard drives explode. What I need from my format is  at least 16bit, an alpha included and preferably small size. I rendered out a frame from my film tallied up all the file sizes here- their all different types of codecs listed from smallest file size to largest. The render includes an RGBA pass, Depth pass, and Material Luminance pass because thats what I always render out. 1.00mb 8bit-Photo Jpeg %100 1.27mb 8bit-PNG 4.65mb 16bit- EXR lossy ZIP16 5.75mb 8bit-PSD 6.23mb 16bit-EXR lossy PLZ 6.44mb 16bit-PNG 7.94mb 8bit-TIFF 8.50mb 16bit-EXR Lossy 24 9.05mb 16bit-EXR Lossy Run Length 14.6mb 8bit-TARGA 22.4mb 32bit-EXR ZIP16 24.6mb 32bit-EXR Zip1 25.6mb 32bit-EXR PLZ 29.3mb 16bit-TIFF 29.3mb 16bit-PSD 40.0mb 32bit-EXR Run Length 58.7mb 16

Aggregated feedZ

So I totally aggregated all meh rss feedZ...So in this one handy like feed thing you can get... -Meh blog posts -Meh EXCITING Facebook status updates (ex. "I'm so FACE") -Meh youtube videos -Meh Vimeo videos -Meh Blogtalk radio episodes - and much more (actually just like some other xml code that i don't understand) Just subscribe via this link and you can get all that for a low low price of...oh wait it's totally FREE ^ ^

So a guy is trying to take credit for my film...

TLDR- Scroll down to THE THIEVERY My name is Mike- I make films under the name "M dot Strange" and I have done so for the past 10+ years- this is my story as a filmmaker culminating in a recent event wherein a "filmmaker" tried to take credit for my life's work Here's my imdb page with my film credits  My web site Here's a reel with stuff from my original films in which I wrote/created/designed/animated etc everything that you see- I can and have performed all aspects of animated film production on my films- thats sort of how I made a name for myself- by being a one man animated film studio Here's a presentation from 2014 with me discussing the production of my last film My first animated feature film "We Are The Strange" premiered at the Sundance Film Festival in 2007 Sundance archives link Article about the film Link to the film Film's site Because of the buzz that film generated I was given offers to sell the