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Showing posts from October, 2017

Game before film

Check out this PS1-ish style maaaaaan My last post was describing an animated short film I was going to make/release for Halloween this year- I'm going to have to push that back a few months as I'm making good progress on my current game project- I'm an obsessive worker and game dev- more specifically programming can really feed the obsession thing- I'm doing ten hour workdays everyday and loving it- I hadn't planned this game to have a procedural component BUT I looked into and started playing with some code and now the room skeletons are randomly chosen from a list and they are filled with stuff procedurally, items/objects are placed procedurally as well- I might generate the rooms procedurally as well BUT I need to set some limits for myself so the games scope doesn't get too crazy for my current skillset- I'm not doing anything fancy- just breaking the spaces into cells then applying labels to the cell- then objects read the cells and rotate

A short animated film for Halloween

Storyboarded a new animated short while sitting at this bench yesterday- It's a new episode of my "Darksided" series-  Well- I did part of the storyboard when I was on the bus on the way there- I walked 3.5 miles to this bench- storyboard the rest of it then walked back- Script is ten pages- storyboard has a little over 100 shots-  So finished short should be about 10 minutes- I penciled it into my calendar for the 23rd - 30th so I can release it on/just before Halloween as it's a spooky little thing- I'm going to make it in Unity using Slate- it needs lip sync but I haven't decided how I'm going to do that yet- I could go the audio driven puppet mouth route as that's easy to implement but as of right now I plan on using realistic human models and puppet mouth wouldn't work well with them- So I either need to go the stylized route with puppet mouth OR stay with realistic humans and look at some facial mocap options- I don't own any m

Burn Hollywood Burn

Since there's Hollywood scum in the news this week I thought I would write this- In 2007/08 I had a few experiences from inside of the film industry- In this short time I met the fakest, most incompetent, and douchiest people I have ever encountered as a group- I had a meeting with a guy from The Weinstein company in New York in 2007- they were interested in having me direct a movie or something like that- At the time I attended a lot of events as this "Youtube" filmmaker guy and so I  knew the people who worked at youtube "film" The woman in charge of Youtube film used to work at The Weinstein Company and left it to work at Youtube film- her assistant at Youtube film had the last name "Weinstein" but I'm sure it was a coincidence and not nepotism ^_^ Anyway- this dude I was meeting from The Weinstein Company knew that I knew this woman- so in the meeting the first thing he says to me is- "Is (the woman's name) still ho

There is a value in not knowing any better

There is something to be said for not knowing better- With years of experience comes the ability to project boundaries around your aspirations- This is being “realistic” Experience teaches us to be realistic- inexperience usually provides a whole lot of not knowing better- A professional is realistic, rooted deep into the earth- an amateur floats around, head in the clouds with no roots to be found- they are more like a fern than a tree- Experience usually breaks our heart one or more times in more than one way- with each heartbreak, with each disappointment- we become more experienced and move forward with our experience- if we don’t quit- In creation- heartbreak is projects that were never finished- projects that were finished that you had big expectations for that never panned out- etc Real experience carries with it real confidence- inexperience carries hope and wonder as the “limits” are not known- Now, there really aren’t any limits- I think

What are you building?

A model from something I'm currently building Every once in awhile someone who has seen/heard/ something that I've made will send me a nice message- every time I get one of these messages it reminds me as to why I started creating things and releasing them for free most all of the time- I've been in some dark places in my life and it was manga/anime/music/films along with a lot of self work that helped me get through things- So I'm happy and proud that I've been able to make and release a few things in my life so far- I threw them out there and whenever I get some nice message about them it's the energy I put into to them comes back to me- This is a key Speaking of energy and putting stuff out there- I've made some crazy things but my major works all have hope in them- they have heart and soul- I built funky little houses that may look scary and strange on the outside but there a fire inside to keep you warm should you choose to visit- I