So the next phase in production is : Design/Building:
So this is where I design and then build all the elements needed for production... now I could just say ok time to build the HSM universe LETS GO! but like where do I start 0_o so to prevent that zero underscore oh look here's what I do...
First thing to do is assess what needs to be built...
Step1 - Assessment phase: Watch animatic and take note of everything in the scenes such as...
- Characters
- Locations
- Accessories/Props
- Special objects
So once you have a list of everything you need to create you organize them based on those categories... also you figure out which assets you can combine... like soldier #1 in scene 56 can be the same model as yelling man in scene #99 if I change his texture etc.... If you want my breakdown sheet for this first step GET IT HERE
So once you have your list organize you start to design things... this isn't creation yet..just sketching out designs on paper etc
Step2 - Design phase: Draw/plan out all the elements you will create
- Characters
- Locations
- Accessories/Props
- Special objects
So once you have all your "blue prints" made....character sheets etc... you set off to actually make them! So for 3d this would involve modeling, rigging, boning, skinning and texturing
Step3- Creation phase: Create necessary objects in media of choice
- Characters
- Locations
- Accessories/Props
- Special objects
So I make lists for all of this stuff and organize the tasks... at every step of the way you get out your calender and map out the time it takes to complete each step and all the smaller steps within that task...nah mean? So yeh thats what I'm doing now...
My new mainboard should be here tomorrow as well ^ ^
So this is where I design and then build all the elements needed for production... now I could just say ok time to build the HSM universe LETS GO! but like where do I start 0_o so to prevent that zero underscore oh look here's what I do...
First thing to do is assess what needs to be built...
Step1 - Assessment phase: Watch animatic and take note of everything in the scenes such as...
- Characters
- Locations
- Accessories/Props
- Special objects
So once you have a list of everything you need to create you organize them based on those categories... also you figure out which assets you can combine... like soldier #1 in scene 56 can be the same model as yelling man in scene #99 if I change his texture etc.... If you want my breakdown sheet for this first step GET IT HERE
So once you have your list organize you start to design things... this isn't creation yet..just sketching out designs on paper etc
Step2 - Design phase: Draw/plan out all the elements you will create
- Characters
- Locations
- Accessories/Props
- Special objects
So once you have all your "blue prints" made....character sheets etc... you set off to actually make them! So for 3d this would involve modeling, rigging, boning, skinning and texturing
Step3- Creation phase: Create necessary objects in media of choice
- Characters
- Locations
- Accessories/Props
- Special objects
So I make lists for all of this stuff and organize the tasks... at every step of the way you get out your calender and map out the time it takes to complete each step and all the smaller steps within that task...nah mean? So yeh thats what I'm doing now...
My new mainboard should be here tomorrow as well ^ ^
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