Skip to main content

oh SHET teh power of trillions?!?!?

So today Maxon released Cinema 4d 11.5.... now there's a bunch of AWESOME features but a few in general are just over like 9000 to the power of 9000 and sheT!

Render Instances: So in short and suite... render more objects and particles than ever before while using minimal ram... I set up a scene with 2,500 animated characters which was over 1.1 BILLION polygons... it took 15 minutes to render and only used 3.2gb of ram 0_0

Some other users have rendered scenes with over one TRILLION polygons as well 0_0

Modynamics: Now the super powerful Mograph module has its own really powerful and flexible dynamics system built in... I've done a bunch of tests with this today and its great for all kinds of things... AND you get great feedback in realtime in the viewport as you experiment

Multithreaded SPD and Shadow maps: Now just a few posts ago I wrote about how I was moving away from using SPD because it was a single threaded process.... well now its multithreaded and FAST AS FUK! I did some tests and its about 10x faster than before... now its totally practical to use for animation...

New Pictureviewer: THis thing is GREAT! Now it can store all your renders, play back animations from ram... display and manipulate all your passes even CC them! Maxon even got QT to work on Windows 64 bit?! WIN!

I read that the viewport speed has been increased AND animaton playback has been optimized as well... all great for someone that does what I do!

Check out this awesome animation done by some 11.5 beta testers

First Zbrush 3.5 and now Cinema 4d 11.5... more POWER more speed and flexibility...more freedom to create... IF you havent realized that were living in a golden age of computer animation yall better get with it already because its here... BUT of course people will always find things to complain about and make excuses... let them be..I'll take my billions of polygons and be on my way ^ ^

Comments

  1. Wow.... the quality of that animation is amazing. Have fun with the new toys...

    ReplyDelete
  2. THAT IS SO BITTERSWEET MAN! Sweet for you! CAUSE IT'S AWESOME! BITTER FOR ME..CAUSE IT'S AWESOME!...and I don't have it :(

    I remember when I didn't know like half of what you were talking about last year with 3d stuff..and now I know enough to where my mouth is watering after hearing about cinimas 4ds update..GOTS TO GET IT D:!

    Go go gadget insta-money? guess I got to go go get a job lol

    ReplyDelete
  3. Amazing demo video. I was fortunate to attend the Maxon luncheon at Siggraph and the stuff they showed was amazing. So glad you are able to use the new developments so well in your new film. Hope to work with the program myself at some point in the future.

    Very cool.

    ReplyDelete
  4. OHWOW!!..

    That's insane! Hehe
    I'm real excited to see what Heart String Marionette will be like! It may not look as "real" as in this demo, I don't know, but doubt it will be mind-blowing in its own right!
    HSM FTW!!!..

    ReplyDelete
  5. Yarr damn your trillions of polly's!
    hehe yes the suit is getting a very nice power up.
    But unfortunately Poor Icelandic butchers have to make do with pirated 11.027 :P

    ReplyDelete
  6. This might be useful to you

    http://www.topogun.com/media/videos.htm

    you can retopolgize! your meshes, maybe good for animation rigs.

    ReplyDelete

Post a Comment

Popular posts from this blog

What format should I render out of Cinema 4d with?

UPDATED 2_27_13!  RENDER USING EXR Lossy Zip16! Since I'm working on a new feature film that will generate over 1500 shots made up of image sequences I need to make sure I choose the right file format to render to lest my hard drives explode. What I need from my format is  at least 16bit, an alpha included and preferably small size. I rendered out a frame from my film tallied up all the file sizes here- their all different types of codecs listed from smallest file size to largest. The render includes an RGBA pass, Depth pass, and Material Luminance pass because thats what I always render out. 1.00mb 8bit-Photo Jpeg %100 1.27mb 8bit-PNG 4.65mb 16bit- EXR lossy ZIP16 5.75mb 8bit-PSD 6.23mb 16bit-EXR lossy PLZ 6.44mb 16bit-PNG 7.94mb 8bit-TIFF 8.50mb 16bit-EXR Lossy 24 9.05mb 16bit-EXR Lossy Run Length 14.6mb 8bit-TARGA 22.4mb 32bit-EXR ZIP16 24.6mb 32bit-EXR Zip1 25.6mb 32bit-EXR PLZ 29.3mb 16bit-TIFF 29.3mb 16bit-PSD 40.0mb 32bit-EXR Run Length 58.7mb 16

Aggregated feedZ

So I totally aggregated all meh rss feedZ...So in this one handy like feed thing you can get... -Meh blog posts -Meh EXCITING Facebook status updates (ex. "I'm so FACE") -Meh youtube videos -Meh Vimeo videos -Meh Blogtalk radio episodes - and much more (actually just like some other xml code that i don't understand) Just subscribe via this link and you can get all that for a low low price of...oh wait it's totally FREE ^ ^

So a guy is trying to take credit for my film...

TLDR- Scroll down to THE THIEVERY My name is Mike- I make films under the name "M dot Strange" and I have done so for the past 10+ years- this is my story as a filmmaker culminating in a recent event wherein a "filmmaker" tried to take credit for my life's work Here's my imdb page with my film credits  My web site Here's a reel with stuff from my original films in which I wrote/created/designed/animated etc everything that you see- I can and have performed all aspects of animated film production on my films- thats sort of how I made a name for myself- by being a one man animated film studio Here's a presentation from 2014 with me discussing the production of my last film My first animated feature film "We Are The Strange" premiered at the Sundance Film Festival in 2007 Sundance archives link Article about the film Link to the film Film's site Because of the buzz that film generated I was given offers to sell the