Skip to main content

Comp Calculations looking uP

So I had some time to do some After Effects render tests... I did a test comp of a 20 second shot that is like an average shot in terms of how much processing needs to be done too it... It has Frischlust lenscare "depth of field" applied to two layers... as I've found depth maps which have a really out of focus element overlapping a sharp in focus element don't look correct so you have to render the foreground separately and apply blur to them both.... let me mention again that Philipp from Frischluft is awesome ^ ^ The shot also had one iteration of RevisionFX motion blur applied....  Now here's some cheats... I like AE's "Add grain" effect BUT ITS TOO SLOW! So what I did was render out my own stock film grain ^ ^ By rendering AE's add grain effect tweaked to my liking applied to a black solid... its rendered to a png sequence so then all I do is bring that in to my comps and apply it over my comps using the Add transfer mode and it looks great and takes no time at all to render... you can buy 2k real film grain stock for like thousands of dollars too 0_o but my cheapo one looks fine....

So I had this 20 second comp...1920x802 Exr sequence.... working in 32bit float... and it took 30 minutes to render... So by rough calculations the whole film would take about 200 hours to render in After Effects which isn't too bad...

Now after I posted my last After Effects CS4 is SLOW rant the After Effects product manager posted this on his blog AFTER EFFECTS CS5 IS FASTER ^ ^ So now that I see that it wont take TOO LONG in CS4.... If I manage to buy two 4gb sticks of ram for my i7 box for a total of 12gb which will cost about $350 it should get even faster granted I'm able to upgrade to CS5 as well... So I'm not going to worry about it anymore....

NOW also I'm glad I only use two After Effects plugins because since CS5 is 64bit you'll have to get new versions of your plugins to run on it... I used to use a ton in the past BUT now since I'm like a C4d ninja I do all my fancy shet in 3d... so in comp I'm really just adding finishing touches rather than having to do major work.... Since I work in linear in C4d now with THE BEST MONEY I EVER SPENT FOR A PLUGIN TEH AWESOME DEGAMMA.... I try and usually ALWAYS succeed at nailing the lighting in C4d now... actually yeh I won't render a shot unless the lighting is right on... I'll do some minor levels tweaks in AE but no "relighting" for sure...

I did some other disk space calculations as well and I'll need to get four more 2tb hard drives before the film is finished...

Tomorrow I finish re-boarding this months work and recording the temp voices to sync too then its back to animation!

Comments

  1. your ability to consume TB's baffels me
    well played m dot well played

    ReplyDelete
  2. Well that's awesome that your AE slowness won't be as much of an issue anymore :)

    So what exactly does degamma do?

    ReplyDelete

Post a Comment

Popular posts from this blog

What format should I render out of Cinema 4d with?

UPDATED 2_27_13!  RENDER USING EXR Lossy Zip16! Since I'm working on a new feature film that will generate over 1500 shots made up of image sequences I need to make sure I choose the right file format to render to lest my hard drives explode. What I need from my format is  at least 16bit, an alpha included and preferably small size. I rendered out a frame from my film tallied up all the file sizes here- their all different types of codecs listed from smallest file size to largest. The render includes an RGBA pass, Depth pass, and Material Luminance pass because thats what I always render out. 1.00mb 8bit-Photo Jpeg %100 1.27mb 8bit-PNG 4.65mb 16bit- EXR lossy ZIP16 5.75mb 8bit-PSD 6.23mb 16bit-EXR lossy PLZ 6.44mb 16bit-PNG 7.94mb 8bit-TIFF 8.50mb 16bit-EXR Lossy 24 9.05mb 16bit-EXR Lossy Run Length 14.6mb 8bit-TARGA 22.4mb 32bit-EXR ZIP16 24.6mb 32bit-EXR Zip1 25.6mb 32bit-EXR PLZ 29.3mb 16bit-TIFF 29.3mb 16bit-PSD 40.0mb 32bit-EXR Run Length 58.7mb 16

Aggregated feedZ

So I totally aggregated all meh rss feedZ...So in this one handy like feed thing you can get... -Meh blog posts -Meh EXCITING Facebook status updates (ex. "I'm so FACE") -Meh youtube videos -Meh Vimeo videos -Meh Blogtalk radio episodes - and much more (actually just like some other xml code that i don't understand) Just subscribe via this link and you can get all that for a low low price of...oh wait it's totally FREE ^ ^

So a guy is trying to take credit for my film...

TLDR- Scroll down to THE THIEVERY My name is Mike- I make films under the name "M dot Strange" and I have done so for the past 10+ years- this is my story as a filmmaker culminating in a recent event wherein a "filmmaker" tried to take credit for my life's work Here's my imdb page with my film credits  My web site Here's a reel with stuff from my original films in which I wrote/created/designed/animated etc everything that you see- I can and have performed all aspects of animated film production on my films- thats sort of how I made a name for myself- by being a one man animated film studio Here's a presentation from 2014 with me discussing the production of my last film My first animated feature film "We Are The Strange" premiered at the Sundance Film Festival in 2007 Sundance archives link Article about the film Link to the film Film's site Because of the buzz that film generated I was given offers to sell the