So I'm compiN away now... here's a screen cap of an average shot....
These comps aren't too slow to work with now that I'm using a still proxy in place of the animated matte painting compositions...seeing sittin on the bottom there... So I went and comped the first sequence and now that its done I'm rendering out the matte painting multilayered compostions as image sequences... its like baking them so they dont MURDER my Cpu and Ram... so I'm rendering the baked matte painting BG's now.... and AE will automatically put them in place of the proxies so the final renders will be ready ^ ^
Ran into a weird problem wherein blotches of orange, white or black would be all over the screen... some times white screens, some times black... I went through to isolate the problem... wasn't any plug-ins... ONLY happened in 32bit mode... they go away in 8 and 16mode only to reappear when I switched back to 32bit... finally found out it was these two clips.... one dust clip and one fog clip that were being used as luma matte's with the depth pass from the shot... for some reason the problem was fixed by switching they transfer modes to "screen" I had them on normal but that was causing the errors... I have no idea why that was happening... something to do with multiplied luma values er something I da know...just glad I fixed it....
Shots are looking good though...
Just yer average heart string marionette shot comP |
Ran into a weird problem wherein blotches of orange, white or black would be all over the screen... some times white screens, some times black... I went through to isolate the problem... wasn't any plug-ins... ONLY happened in 32bit mode... they go away in 8 and 16mode only to reappear when I switched back to 32bit... finally found out it was these two clips.... one dust clip and one fog clip that were being used as luma matte's with the depth pass from the shot... for some reason the problem was fixed by switching they transfer modes to "screen" I had them on normal but that was causing the errors... I have no idea why that was happening... something to do with multiplied luma values er something I da know...just glad I fixed it....
Shots are looking good though...
they're bit rates were still 16 motherfucker
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