Skip to main content

Posts

Showing posts from August, 2017

I've slowly translated my filmmaking skill set into Unity muahaahahaaaa

I've now done quite a few music videos and cutscenes with Unity- for cinematic sequencers I started with Cinema Director, used Timeline briefly and now I'm using Slate which I think is the best of the lot right now- Here's a recap in order of creation- "Powerless" cutscene with Cinema Director "Strange Driver" cutscene with Cinema Director " Huginn Og Muninn" music video with Cinema Director " Necromimesis" music video with Cinema Director "Awake" music video with Cinema Director "Λήθαργος" music video with Cinema Director "Witch Hunt" music video with Timeline "Reclaim your sol" video game teaser with Slate So after making all these short things I feel totally confident in creating film-like stuff in Unity- Most of the music videos were made in about 3-4 days- the last cutscene was made in 5 days- The game the cutscene is for is still my big "

Reclaim your soL

Here's a special unlisted Youtube link for the 8 people who visit this blog ^_^ This is the first teaser trailer for a game I've been working on for some time now- Watch the video here It's a concept/story that I really believe in- it means a lot too me-  it's sort of strangely connected to my first animated feature "We Are The Strange" I almost walked away from it weeks ago but decided to refactor it instead of totally abandoning it- it's the only thing I've worked since I stopped making films that chokes me up and brings a tear to my eye when I imagine it being completed- Long story short- I jumped into it knowing too little about proper code architecture and before I knew how to code haha- I built things that worked BUT they were an amazing clusterfuck- since then I've finished other little projects + studied/read a lot about programming and NOW I can build something that works and isn't an amazing clusterfuck that yo