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Showing posts from September, 2017

Tiny text based news broadcast

Hurry tiny man it's tiny text based news time! My wife and I made this "Dottir" album a few years ago- Fortress of Thugitude by DottiR People keep buying it and I'm at a good place with my current game prototype- I never thought I'd be pseudo-coding on paper but that is what I do all day- The second to last method is all wrong but I fixed it in the code- the code maaaaaaan- the code! I love programming so much 0_0 I finally feel capable coding in Unity now that I have a full bag of tools and I learned a lot about code architecture- My current game prototype is online multiplayer so soon I'll probably post a link here for testing with you people- So yeah I'm about 6 tracks through a new Dottir album- when I'm making stuff like that I average about two tracks a day- I create all the parts, sequence them, and write the lyrics- then some time soon we'll go into the vocal closet and record the vocals- The other morning I couldn

Loop for success

I was thinking about what it takes to follow through and achieve goals- I came to the conclusion that it's just all about writing good loops that keep you going- that keep you repeating the same behaviors/activities required to achieve your goal- A simple C# "for" loop looks like this for(int index = 0; index < listOfItems.Count; index++) { //do this //then this // then this etc } What this is doing is looking at your listOfItems and repeating the same thing over and over until it's gone through the whole list- It will only STOP when the whole list is finished- So let's say for example- this "list" is a shot list for an animation or film? The loop will keep running until you have gone through the whole shot list- with this current code it won't stop for any other reason- This part controls when it stops " index < listOfItems.Count " index is being incremented each time with index++ So again, it will only stop whe

Get off

When mobile phones became a thing I passed and never bought/used one- I still haven't- I've missed nothing but endless streams of nonsense and trivial matters delivered via "social" media apps/sites- When "social" media became a thing I tried it out for a little while- deleted most of it in 2008- deleted Twitter this past year- I've missed nothing but an endless stream of bickering about nonsense and personal reality show drama- I barely have the attention to answer emails in a timely manner because I'm so involved in my work- Why would I want constant notifications about bullshit to disturb me? I'm trying to code some crazy procedural puzzle system! If I just wanted an excuse to procrastinate and fail at reaching my goals I'll be all over having a phone and all the "social" bullshit- I'm sure I'd find tons of other losers who would tell me "It's ok to fail bro, you know- some things are just too hard, we s

Electronic Media Maker Man

As I continue to iterate through 7 day game prototypes and improve as a programmer a desire to exercise my filmmaking/animation skills has bubbled up- This is my life right now- well this and working out- As you can see its art free- my prototypes are just code and un-textured prim's- maybe being in this art desert is making me want to make vivid things? I've got another music video to do soon but.... My current game prototype is my first foray into procedural generation and online multiplayer- it's going pretty well and might stick and become a real game- but if it doesn't I'll discard it and move onto another- I'm getting a lot better at coding and my understanding of game development is evolving and it's all starting to make sense to me- Here's some books I've read recently I can recommend Clean Code This is probably the best book on programming I've read- it will help make your code easier to read/work with + make mo