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Showing posts from March, 2018

Two interesting new filmmaking/storytelling tools

I came across these tools from a post on HackerNews- The first one is a REALLY COOL storyboarding tool called Storyboarder If I would had this back when I was making animated features it would have saved me so much time 0_0 It has a feature to import hand drawn boards as well- which it breaks into separate shots- I used to scan mine in and run a Photoshop action to do something like this ^_^ It has lots of other features- you can record audio straight into each shot- add the dialogue- time stuff- export to Premiere Pro- its a really, really awesome storyboarding tool and its free for now - The second tool is from the same company/dev's I just played with it for a minute or two but its a very interesting tool for character development- It helps you flesh out a character by answering questions for the character- really, really interesting stuff- its called Characterizer and available here - Ok, back to coding ^_^

CODE-FILM-15 years is a flash

Much of the work I've done the past 4 years has gone unseen by all but my family and irl friends- I have had a game project that I haven't shown much of outside of this teaser trailer thing... I think I've written about this project here before? Anyway I started it in 2014- built it up to a point where everything "worked" but it was a huge clusterfuck mess of bad code and terrible architecture- Long story short- I've educated myself and worked hard to be a better programmer and game developer and I'm back working on this game- building it back up from scratch- I'm redoing everything except the art/animation/sound/fx as I can re-use that stuff- I'm doing all the low level systems first- I built the "chemical" interaction system which is inspired by basic Rock/Paper/Scissors Rpg stuff like water + cold = ice- with a dash of inspiration from Breath of the Wild's chemistry system- I never played that game- I don't play many b