So I FINALLY started modeling some minor monsters and characters for HSM and I must say I have been thinking TOO MUCH about it because once I started modeling I just like... made some awesome shit haha... I can't fight my own style... So I'm not going too... ALSO if something looks good after 10 minutes of modeling move on... don't tell yourself... "I only spent 10 minutes on it... it can't be good" So yeh this is some e_vile str8nime shit...
There's going to be some people that wished that I never upgraded my 3d skills and learned Zbrush cause I'm making some seriously fucked up stuff haha...
So my workflow goes like this...
Zbrush: Make base model from Zspheres--->Export OBJ
Cinema 4d: Import OBJ... Additional basic modeling... Run Bodypaint to create UV's--->Export OBJ
Zbrush: Import OBJ... Subdivide and sculpt---> Export Displacement map
Cinema 4d: Add displacement map using SPD to model... Run Bodypaint and texture model
c4d+Bpaint+Zbrush is an awesome combination... I'm not that good of a box modeler or sculptor but when I use the strengths of the apps against my weaknesses I am able to make some wicked thanGs
I was hoping my past collaborator, artist Sean Boyles would help me out by texturing some of the models in Bodypaint with his art skills but it seems he is too busy to learn it so I'm doing it myself... it actually adds another level or weirdness with my 5 year old kid painting skills haha
So yeh I'm working away and will try to stay on schedule... making up for my travel time...
There's going to be some people that wished that I never upgraded my 3d skills and learned Zbrush cause I'm making some seriously fucked up stuff haha...
So my workflow goes like this...
Zbrush: Make base model from Zspheres--->Export OBJ
Cinema 4d: Import OBJ... Additional basic modeling... Run Bodypaint to create UV's--->Export OBJ
Zbrush: Import OBJ... Subdivide and sculpt---> Export Displacement map
Cinema 4d: Add displacement map using SPD to model... Run Bodypaint and texture model
c4d+Bpaint+Zbrush is an awesome combination... I'm not that good of a box modeler or sculptor but when I use the strengths of the apps against my weaknesses I am able to make some wicked thanGs
I was hoping my past collaborator, artist Sean Boyles would help me out by texturing some of the models in Bodypaint with his art skills but it seems he is too busy to learn it so I'm doing it myself... it actually adds another level or weirdness with my 5 year old kid painting skills haha
So yeh I'm working away and will try to stay on schedule... making up for my travel time...
Awesome...mix the best thing about WATS with, from you've said, an awesome script...
ReplyDeleteI honestly can't wait...
I just hope that going mixed media doesn't completely extend the production time of the film, y'know considering how long it took for WATS...
Great to hear things are back on track!
ReplyDeleteThe hardest thing about ZBrush is figuring out how to fit it in to an animation workflow, and it sounds like you have that licked.